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How To Beat Ifrit Witcher 3

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Fiery columns, fires and explosions the work of afreets—

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- pg.251, The Last Wish (UK edition)


Ifrits or afreets [1] are genies from the Aeroplane of Fire. When summoned, they generally do non grant wishes, unless the summoning political party wishes to dice or to have someone killed. These creatures are undoubtedly intelligent, merely mortals can not penetrate their minds. That is simply as well, because their visions of an all-encompassing inferno would most certainly drive whatsoever human mad.

Large golems fueled by the element of Fire, that is the Fire Elementals, are sometimes dubbed ifrits, but have nothing in common with the real ones.[2] [three]

The Witcher

Periodical Bestiary Entry

"An ifrit is a minor genie of burn down, or, as some say, an elemental. It does not fulfill wishes, build palaces or make anyone rich, merely it serves mages who inquiry the element of fire if they can force the fauna to be obedient.
Ifrits can but be captured by a mage who intimately understands the nature of flames and has devoted himself completely to learning their hush-hush. The creatures, with their connection to the chemical element of burn down, will judge their summoner and, if they find him worthy, volition loyally serve him in all matters."

Location

  • in the presence of Azar Javed and Salamandra mages
  • Ice Plains

Source

  • The Final Wish
  • In Chapter V, among the wounded on the streets of Erstwhile Vizima, there are female homo "Nurse"due south and/or elven "Paramedic"due south. Sometimes Geralt tin can speak with them and they will ask for something. In return, any one of them will tell Geralt about Ifrits.
    • a Nurse asks for Naezan salts or Vino stone
    • a Nurse asks for "healing brew"
    • a Paramedic asks for White Raffard'due south Decoction
    • a Paramedic asks for Honeysuckle or Hop umbels

Notes

  • In the Prologue, Lambert claims silver is all-time to apply against "genies," but the conversation does not issue in a bestiary entry for Ifrits, the only genies in the game.
  • Also called Omen of Fire.

The Witcher 3: Wild Hunt cut content

Ifrits were supposed to appear in the third game during its development in 2013 - 2014 but was removed at some point prior to release.[4] It's possible they were replaced with a fire elemental based on its clarification and the fact that its notes had a fire elemental picture attached.

Information from leaked materials

Special kind of golem. Usually very strong and quite intelligent, but performs only set of predefined deportment.
Elementals use their physical strength by and large, and their main goal is to stop the opponent, no matter what the price is.
  • Role in the group: Private
  • Preferred beliefs: ambitious - chases the opponent and attacks.
  • Special attacks and actions:
    • Strong attacks - his attacks are wearisome paced but deal high harm.
    • Throwing magical projectiles - Elemental tin can spawn a magical fireball of white fire and throw it at enemy. The fireball tin can be stopped with Heliotrop. It causes Called-for consequence.
    • White fire - Elemental tin can ignite himself with white fire fo 5 seconds, it deals damage to all creatures in 3 meters radius. The ignition has a tell blitheness. Role player tin utilize Heliotrop to protect himself from the white fire.
    • Accuse - brute charges, the target is knocked down if hit. Charge can be dodged. Blocking with Quen saves from damage merely not from the knockdown consequence. Accuse cannot exist parried.
    • Charged assail - Elemental charges his fist with white fire and performs a very potent assault (with a tell animation). This set on knocks his opponent back (far distance), deals high damage and can crusade Called-for effect.
  • Defence:
    • Block - Elemental can cake half of incoming harm when in blocking state. Later on each block he tries to perform a counterattack.
    • Huge creature - elemental doesn't play every striking blitheness. His attacks cannot exist interrupted with normal strikes (player has to use amplified Aard to suspension incoming attack).
  • Vital points:
    • Instant kill:
      • Crushing red crystal - available after destroying the Stone cage vital spot. The red crystal is the source of Elemental's magical free energy, destroying information technology kills the construct (toll: 5 points).
    • Protection:
      • Rock muzzle - a shield protecting the crimson crystal vital spot. It has to be destroyed to make the reddish crystal appear (cost: 5 points).
    • Critical effect/disable ability:
      • Crushing white crystal - disables abilities of Elemental connected to white fire: White fire, Charged set on and Throwing magical projectiles (cost: 3 points).
    • Massive impairment: none
  • Allowed to: Silver, all basic witcher's signs
  • Vulnerable to: Steel

Gallery

References

  1. The Last Wish
  2. The World of the Witcher
  3. Gwent: The Witcher Card Game
  4. Leaked CD PROJEKT RED materials from 2014

Source: https://witcher.fandom.com/wiki/Ifrit

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